If I had not been playing through for this review and the eagle had not been introduced I don’t think I would have had the will to keep playing. The only reason to continue to do so was to get the sprint and speed boost, especially at the start of boss battles. Once I had gained a companion in the form of an enchanted Eagle and the ability to both glide and with her assistance jump higher to traverse the vertical environment, I got very bored of constantly shooting Talisman. Personally speaking, this soon got old during my playthrough. Walking naturally is frustrating as it feels like walking through treacle so shooting every Talisman you get near is a priority from the get-go. Shooting a floating diamond known as a ‘Talisman’ either fills a meter that gives the ability to sprint, or delivers a forward jump or upwards jump boost. Not only used for boss combat and solving puzzles (fire-arrow trick shots anyone?) this one is also the key to building up momentum when moving around. The hunter’s main tool is a Bow, but this is no standard bow. The thing that sets this game apart is its unusual movement mechanic. In order to avoid spoilers I will leave it there. When enough puzzles have been solved and light stones have been gathered the towers can be cleansed and the local deity can be taken on in a three-stage boss battle. These stones are enchanted and can only be collected once you have solved a puzzle to release them. Your mission (should you choose to accept it) Is to locate items known as Light Stones which are strewn around the areas and use them to cleanse infected tall towers. Basically, it all boils down to four corrupted plateaus each protected by an animal deity who was once a god but has now been cursed by the ultra-villainous Godslayer. Admittedly from the very beginning, the story comes across as a classic mixture of standard genre tropes. Playing as the ‘Last Hunter’ in a mystical land corrupted by an ancient evil known as the ‘Godslayer’ you must reclaim the light, something, something, cleanse the land, etc. Let’s delve deeper and see what kind of experience the game delivers in the Xbo圎ra review of The Pathless. Set in the third person with an art style reminiscent of ‘Aragami’ and an unusual movement mechanic, this certainly looks like an interesting proposition. Granted I've been collecting all the pieces in each of the worlds but I imagine I must be well over 10 hours by now and I'm not finished in the 4th world yet.Originally released in November 2020, Action-Adventure game ‘The Pathless’ from developer Giant Squid and publisher Annapurna Interactive is now arriving on Xbox. I would say though that it's easy to cheese the 4th world boss because there's a little path you can stand on to stay out of their way!Īlso, it's surprisingly long. They're varied enough to approach the main fight for each of them in a different manner so I don't see the problem with this when things like the Mario series have been doing the same kind of thing for decades. I've seen some complaints about bosses being samey but I genuinely don't see the issue. On top of this you've got some good environmental puzzles and some genuinely interesting world building lore that you can dig into. I'd had high hopes since it was first revealed but that doesn't accurately convey how much fun it is to just charge around the worlds once you've powered up a bit. Aside from a playthrough of Astro's Playroom I've been playing this pretty much solidly since I got my PS5 on Friday.
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